Character Generation and Rules

Technical details


System: Pathfinder
Starting level: 7, or current party level. Experience is not tracked; levels are awarded based on success.
Starting wealth: 25,000 gold regardless of level, which is slightly higher than standard wealth by level for a level 7 character. This gold may be spent in anyway the player chooses with no restriction on how much may be spent on any single item or how much may be spent in any gear category.
Ability scores: 25 point buy as per Pathfinder's point buy system.
Traits: Allowed, characters start with 2.
House Rules: The game is utilizing both Gestalt and a modified innate bonus system replaces certain magic items with innate character bonuses instead, hence the restricted wealth by level.
Innate bonus system
Starting at 3rd level, all characters receive points when they level up, that they can spend on bonuses to stats and attributes. The total number of points by level is given in the table. For example, a 10th level character has 15 points to spend; on reaching 11th level, they gain an additional 3 points, for 18 points in all.

Level...Points...Max Bonus...Max Bonus (Skills)
01..........00...........+0...............+00
02..........00...........+0...............+00
03..........01...........+1...............+05
04..........02...........+1...............+05
05..........04...........+1...............+05
06..........06...........+2...............+05
07..........08...........+2...............+05
08..........10...........+2...............+05
09..........12...........+3...............+05
10..........15...........+3...............+05
11..........18...........+3...............+10
12..........21...........+4...............+10
13..........24...........+4...............+10
14..........28...........+4...............+10
15..........32...........+5...............+10
16..........36...........+5...............+10
17..........40...........+5...............+10
18..........45...........+6*.............+10
19..........50...........+6*.............+10
20..........55...........+6*.............+10
*Only for attribute bonuses.

Points can be spent on the following bonuses, at the given rates:

Weapon enhancement bonus (melee/unarmed, ranged, or natural attacks): 2 points per +1 bonus
Armor enhancement bonus to AC (none/light or med/heavy): 1 point per +1 bonus
Shield enhancement bonus to AC (one hand free/buckler/light or heavy/tower): 1 point per +1 bonus
Natural armor enhancement bonus to AC: 2 points per +1 bonus
Deflection bonus to AC: 2 points per +1 bonus
Resistance bonus to saves: 1 point per +1 bonus
Enhancement bonus to one attribute (taken separately): 2 points per +2 bonus
Competence bonus to one skill (taken separately): 2 points per +5 bonus

These points can also be spent on permanent minions, such as controlled undead, Eidolons, familiars, or animal companions. Any points spent this way affect all minions (playing that by ear, so it may be subject to change) that have been under your control for at least a day. When you spend points this way, the bonuses purchased only apply to the minions, not the player character.

When the characters have "down time" (being in an area lacking random encounters for a couple days) they may spend time training or practicing to reallocate their points as they see fit. This is an intensive process and as such it is all they are able to do during such a time.

Other changes:
• Cloak of Resistance, Belt/Headband of Plus to an Ability Score, Ring of Protection, Amulet of Natural Armor, and enhancement bonuses to shields, weapons, and armor are not purchasable. Weapons, shields, and armor can still be bought with properties, but with the price of the +1 enhancement included. For example, a Keen sword would cost 8,000 gold, the same as a +1 Keen sword.
• DR is no longer overcome by weapon enhancement alone, except with the possible exception of natural attacks/unarmed strikes. We’ll play that by ear.
• Clerics may pick any Domain or Subdomain regardless of Deity, but should have a coherent explanation for their choices.
• Alignment does not restrict class choice. Feel free to be a Neutral Paladin or Lawful Barbarian, or gestalt the two classes together.
• Ring of Sustenance and similar items exist, but are rare and not for sale. Along the same lines, any cantrip/orison dealing with food or water is now a 1st level spell.